Euchre Glossary — What Every Term Means

The most common Euchre terms and what they mean at the table, ordered by how often you will hear them.

Up-card
The top card of the kitty, turned face up after the deal. Its suit is the candidate trump of the first bidding phase.
Kitty
The four undealt cards. The top one is turned up; after the dealer takes the up-card they discard one back into it. The rest are never played.
Order up
Accepting the up-card's suit as trump in the first bidding phase. The dealer then takes the card and discards.
Maker
A member of the team that won the bid. The makers must take at least 3 of the 5 tricks.
Euchre (set)
Holding the makers to fewer than 3 tricks. The defenders score 2 points.
March
Winning all five tricks in a hand — 2 points for the makers, 4 if going alone.
Right bower
The jack of the trump suit, the highest card in the game. (Bower comes from the German Bauer, "farmer" — and "jack".)
Left bower
The jack of the same color as trump, the second-highest card. It counts as a trump in every respect.
Going alone
The caller's option to play without their partner, whose cards are set face down. All five tricks score 4 points.
Trumping in (ruffing)
Playing a trump on a trick led in another suit because you are void in the led suit.
Dutchman's point
Holding the right bower, left bower and ace of trump — the three top trumps.
Stick the dealer
A house rule (not used by default here) forcing the dealer to name trump if everyone passes in the second phase.

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